Saturday, February 2, 2013

First Steps BDG Gambit Pascal Eyssette

Blackmar-Diemer Gambit players have written many kind words both to me and about me over the past 20 years. Here is a nice e-mail from Pascal Eyssette.

"Hi ! Stumbled upon your blog, and I absolutely love it. You introduced me to the BDG gambit which is tons of fun to play and very effective."
"Just wanted to say thanks and send you a 5min blitz I did on Bear with the blunders, we are both 1100-1200 players on that game. I feel Black has misplayed a few critical points, but as you mentioned, the tension created by attacking moves is somewhat overwhelming for some opponents."
"Best Regards from a reader. Pascal"
Pascal, thanks for your e-mail. The BDG is a lot of fun. To move up from the 1100-1200 ratings to the 1400-1700 ratings range, you have to do develop two important skills:
1. First is to be able to hold on to your material unless you intentionally sacrifice. 
2. Second is to be able to threaten your opponent's king and pieces by attacking.
The BDG gives you good ways to make real threats that frequently win material or checkmate. It does not win against everything everybody every time, but it does win enough to get your rating significantly higher. Most lower rated players can raise their rating at least 100 points with the BDG. Why? Because the BDG gives a clear plan to develop all the pieces in a manner that threatens checkmate.

Pascal (as "psg7777) gives a Blackmar-Diemer Ryder example. The play is not perfect but it is reasonable. Pascal plays for checkmate. Both sides put a piece in danger near the end. Lower rated players can lose a bishop and keep playing since the opponent might return the favor, but no one can lose a king and keep playing. The only thing that saves Black from being mated was his resignation. I love the feeling of a BDG win!

psg7777 (1090) - fivethousandguilders (1124),, 30.01.2013 begins 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Qxf3 Nc6 6.Bb5 Bg4?! [It is good that Black is counter-attacking. However, he overlooks the capture for check that follows. Now White will regain the gambit pawn. Instead, 6...Bd7 protects the critical c6 square.] 7.Bxc6+ bxc6 8.Qxc6+ Bd7 9.Qb7 e6 10.Nb5?! [10.Nf3 is a natural move, developing another piece and preparing to castle at a moment's notice.] 10...Bxb5?! [Complicated but promising is 10...Nd5! 11.c4 Bb4+ 12.Kf1 0-0 and all the Black pieces come to life!] 11.Qxb5+ Nd7 12.Bf4 Bd6 13.Bg5 Qc8 14.0-0-0 0-0 15.Nf3 Rb8 16.Qd3 Qb7 17.b3 h6 18.h4 Qb6 19.Bxh6?! [White sacrifices a piece to open up the Black king. The idea is GOOD, but the timing is risky. It would be more effective if the White queen were on d2. Then White would get two pawns for the bishop and his queen would sit on h6 after the taking the second h-pawn on move 20. There was no need to hurry. White can retreat the bishop with 19.Be3= and line up the queen with Qd2 later, or play for g2-g4-g5. Chances are even after 19.Be3.] 19...gxh6 20.Ng5 Qa5? [After 20...Qa5, Black resigns when he probably sees White's 21.Qh7 checkmate. A better defence is 20...f5-+ when Black stops the mate and remains up a bishop.] 1-0

You may also like: King Pawn (1.e4 e5) and Queen Pawn (1.d4 d5)
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